Tuesday 24 December 2013


[Image: GTA-5.jpg]


You Know Hot To Play Grand Theft Auto 5 On PC ? Dont Know ?
Ok Dont Worry I Can Tell You How To Play Grand theft auto 5 On PC Wink

As We Know That Grand theft Auto 5 Release On Playstation 3 And Xbox

So First WE Can Download Grand Theft Auto V - Ps3 Files.

And Then We Can Download Ps3 Emulator ( Playstation 3 Emulator )

After Download We Can Open Grand Theft Auto V Ps3 Files On Ps3 Emulator.

And Enjoy Grand Theft Auto V On PC Big Grin

You Can Download Grand Theft Auto 5 And Ps3 Emulator Here :
(: => Click To Download <= Smile

Sunday 8 December 2013

Cheating in counter strike

Counter Strike has been a prime target for exploitation by cheaters since its release. In-game, cheating is often referred to as "hacking" in reference to programs or "hax" executed by the user.
Typical cheats are:
  • Wallhacks, which allow the player to see through walls. These work by displaying objects that are normally obscured or replacing opaque game textures with semitransparent ones, allowing the hacker to see enemies before they would normally be in view. As the engine only renders the immediate area around the player, this does not allow a player to see the entire map at once.
  • Speedhacks, which give the player increased speed. These work by sending false synchronization data to servers.
  • No recoil, which keeps the player's gun shooting straight on the y axis without a kickback by removing gun physics.
  • No spread is used to make a player's gun shoot straight along the x axis.
  • Aimbots, which helps the player aim at enemies. These work by moving the player's view to anticipate an enemy's position.
  • ESP, which shows textual information about the enemy, such as, health, name, and distance, and also information about weapons lying around the map, which could be missed without the hack
  • Barrel hack, which shows a line that depicts where the enemy is looking
  • Anti-flash and anti-smoke, which remove the flashbang and smoke grenade effect. This branched off the wall hack.
Valve has implemented an anti-cheat system called Valve Anti-Cheat (VAC). Players cheating on a VAC enabled server risk having their account permanently banned from all VAC secured servers.
With the first version of VAC a ban took force almost instantly after being detected, and the cheater had to wait 2 years to have the account unbanned. Since VAC's second version, cheaters are not banned automatically. With the second version, Valve instituted a policy of 'delayed bans,' the theory being that once a new hack is developed which circumvents the VAC system, it will spread amongst the 'cheating' community - by delaying the initial ban, Valve hopes to identify (and ban) as many cheaters as possible. Like any software detection system, some cheats are not detected by VAC, and at times the only effective anti-cheat solution is a human administrator watching an online game. Some servers implement a vote system, in which case players can call for a vote to kick or ban the cheater. VAC's success at identifying cheats and banning those who use them has also provided a boost in the purchasing of private cheats. These cheats are updated frequently to minimize the risk of detection, and are generally only available to a trusted list of recipients who collectively promise not to reveal the workaround.

Physical Side of Counter Strike Game



this article examines the physical aspects of engaging in competitiveCounter Strike. Although there is no immediate connection between grueling physical exertion and computer game play (excluding the kids that play DDR at Mach-4 in the mall of course), there is a connection between sound physical health and sound mental health, and both (yes both) are necessary to perform at your highest levels.

In the state of Texas, students in elementary, middle, and high school are required to take standardized tests every few years (TAAS / TAKS test for all you Texans), and the first piece of advice the instructors give to the students prior to exam week is to eat a healthy breakfast in the morning before the exams. This promotion of physical health has direct correlation to better exam results. Researchers have found that eating a good meal in the morning stimulates the brain during the day. This logic is congruent for all activities -- if you’re physically prepared, there’s a higher probability you’re mentally prepared.

In an article published in the Mental Health Journal in November of 2000, Dr. Jennifer C. Panning explains that “physical activity has been shown to help with being emotionally and mentally fit.” Dr. Panning uses an example of overcoming depression via exercise and continues by explaining how improving one’s physical health is a sure-fire way to improve mental health and emotional stability. One of the more prominent examples in Weenus’ article described an irate personality that brought down the team. Dr. Panning suggests that exercising regularly is an effective method to overcome stress and anxiety problems. Could exercise be the solution to a fighting team? No, that’s not very likely. However, exercise would help alleviate some of the tension (Panning).

One of the more important factors in individual Counter Strike development is reducing reaction time -- the faster you react to an event, the greater chance you have to make the correct play (be it frag, dodge, etc). In the March 2006 issue of Neuroscience Literature the article “Physical exercise facilitates motor processes in simple reaction time performance: an electromyographic analysis” examines the impact exercise has on reaction time. At the Université de Provence in France, scientists put a group of people to the test and found that “exercise improves simple RT [reaction time] performance.” The study went on to state “physical exercise improves late motor processes” and found that reaction time was at its peak during exercise. With that in mind, I don’t recommend anyone doing cardio in between (or during) rounds of a Counter Strike match; however, the information provided suggests that adding exercise to your daily routine will improve your play

One of the paradigms associated with gamers is a lack of sleep. It’s not uncommon that you’ll find a team practicing from early in the afternoon until the wee hours of the morning. When it comes time for tournaments you might see a team play their first match at 9:00AM in the morning and be forced to wait around until 10:00PM at night for their second match. That waiting period is draining on a person wishing to play; one’s intensity drastically changes as the day comes to a close. Even more common is the team forced to play into the early hours of the morning as a result of their success at a local LAN tournament. When was the last time you heard of a local LAN competition concluding before 2:00AM? Whatever the case may be, all of this playing (or lack thereof) requires a lot of mental strength and energy. With a strong physical foundation, a player has a better chance to endure the lengthy hours required for competitive gaming. Essentially, the better physical shape you’re in, the better chance you’ll have at fragging someone as he crosses the double doors at four in the morning.
several examples of players and teams taking it to the next level by practicing sound physical lifestyles to promote better Counter Strike play.

Perhaps the most prominent (and publicized) example of this self-improvement concept came about nearly two years ago when Johan "Vesslan" Ryman, a very popular figure in the eSports community known for his tactical genius roles in NiP, Team9, and Adrenaline, was commissioned by Mibr to help the team overcome their struggling Counter Strike play. Instead of just looking at the team’s in-game problems, Vesslan decided to take the project to the next level and improve on the team's overall feel, including modifying sleeping and eating habits for a healthy lifestyle. Despite Vesslan’s efforts, Mibr experienced mixed results and the duo eventually outgrew each other as Vesslan failed to keep the team motivated; likewise, the team was uncooperative to Vesslan’s requests. With all of the new professional hype eSports has generated over the past 6 months (i.e. players and teams take this seriously), I believe a relationship between coach and team such as what Vesslan had with Mibr would be successful, whereas 2 years ago eSports was not ready for it.

The most comical example of improving physical health for the benefit of better Counter Strike play surfaces in the stories I’ve heard about the days when Michael “Hare” O`Toole was the captain of United 5. Anybody familiar with that era knows Hare demanded perfection from his team and this stance sometimes resulted in extraordinary means. Our beloved Bootman told me about Hare asking (requiring) the team to run laps before a match to stimulate their mind and body. In theory, exercising lightly before a match would speed up reaction time and result the players' minds being alert and active. However, doing light cardio before a match seems a little over the top to me. I can see it now: JaX Money Crew running laps inside the CPL BYOC prior to a big match against Complexity, after reading this article.

My favorite example of physical health awareness in Counter Strike occurs between Mark Dolven and the Pandemic players. Mark advocates positive lifestyles and insists that all of his players get a good night's rest and remain sober during LAN competitions. Mark went as far as stating that in order to join the Pandemic roster you must agree to a strict (yet professional) schedule during LAN competitions, including the aforementioned requirements. When was the last time you saw a professional athlete (excluding Bodie Miller) go out and party late into the night prior to a major competition? It just doesn’t happen. Professional players in Counter Strike should take the Pandemic approach and take it easy during competition. After all, what do they have to lose?

Next time you find yourself reaching for another Bawls late at night, or some Jolt caffeine gum to keep you going, think back to this article and how exercise and improving your physical health could keep you up those extra few hours you need to win the match.

Counter Strike Bunny Hop Tutorial With Demo

HI..


about the Bhop

bunny hopping is a "built in" "feature" in half life caused by the physics that have been programmed to make the game realistic. yes' i know hopping around like a crazy fool isn't realistic, but it has to be possible for everything else in the game to be. some folks think that the bunny hop is a cheat, but anyone that has played half-life for a while knows that it is a "normal" physic of half life and that it is not a cheat. i personally believe that it is purposefully built into the game like the strafe jump in quake 2 so that advanced players can
take their skills to a new height who knows!

so you wanna learn to bunny hop ?

ok heres the deal it is harder then you think but anyone can learn with practice you will probably want to
bind your mouse wheel (down) to jump ( "bind mwheeldown +jump" in your console) so that you can get the timing exact because when you jump with your keyboard it tends to throw off your strafing "thats bad".
you also want to make sure you don't hit the forward key while hopping its just no good.






the hop

start by strafing left (don't let go of strafe) and jumping as you hit the jump key move your mouse (look) to
the left about 35 degrees and don't stop moving it until you are about to hit the ground. there it is that's the bunnyhop.

the art of bunny hopping

so you hopped to the left! now do the same thing to the right!!

start by strafing left and jumping. as soon as you hit the jump key move your mouse to the left about 35 degrees and don't stop moving it until you are about to hit the ground. now quickly switch you fingers to the right strafe key and start to move your mouse to the right before you hit the ground and jump at the exact moment you hit the ground. now repeat that to build speed!

the loop

a great speed gainer or great way to feel your first speed is bunny hopping in a circle by strafing left ( never let go of strafe when looping ) and jumping. as soon as you hit the jump key move you mouse to the left about
35 degrees and don't stop moving it until you are about to hit the ground do it again and so forth.

the figure 8

this one is a little harder then a loop for some people but it was the first way i ever got speed i am just going to explain the direction now since you have already read bunny hopping part of the guide so to do a figure 8 you go:

left left right right

or

right right left left

you can gain really good speed doing 8's so don't give up because you will learn and it will take time i highly recommend watching the bunny hopping demo from this link because it really gives you an idea of what it should feel like to bunny hop



I hope this will be helpful for you....

console commands for better fps (frames per second)

These settings i put up for people who want better fps but don't like the look of casey's config in game you can read the discription of the console commands below and pick and choose what you want or don't want or just what ever gives you better fps.



SettingComment

cl_ragdoll_physics_enable 0


Makes the models disappear once they are killed; saves CPU from rendering death animations
cl_phys_props_enable 0Disables little cans/bottles that are rendered client side. Takes stress off CPU
mat_fastnobump 1
cl_show_splashes 0Disables water splashes
mat_bumpmap 0Disables bumpmapping
mat_specular 0Disables specular (AKA no more shiny crap)
mp_decals 0Disables decals
r_lod 5Player models look bad but saves CPU power. A setting of -5 will make the game render perfect quality models from any distance
mat_picmip 2This is the command that the in game "Texture Quality" setting changes: 0 = High 1 = Medium 2 = Low
r_decals 0It says decals and you can't really see them in source anyway so lets turn it off
r_shadows 0Even though they show through some parts of walls they are still useless
budget_show_history 0Found this on many sites, self explanatory
cl_ejectbrass 0Disables bullet casings from flying out of your gun when you shoot
cl_phys_props_max 0Sets range at which props show up

getting shitty fps and lag ? casey's config to the rescue

this config will disable all the crap you don't need in css i gained about 32 frames per second just from this config. make a text file and name it casey then copy and paste the text below into the text file you just made and change the file extension from .txt to .cfg


// Casey's Source Config
// Updated 4/18/06

// _Set netcode settings_
// _adjusts hitboxes and netcode settings for optimal registration_

cl_cmdbackup 2
cl_cmdrate 101
cl_interp 0.01
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_updaterate 101
cl_smooth 1
rate 25000

// _Set graphics settings_
// _adjusts graphics settings to boost framerate_

cl_ejectbrass 0 // _disables shells flying out of guns_
cl_forcepreload 1 // _forces preload to help increase performance_
cl_phys_props_enable 0 // _disables trash and cans etc_
cl_phys_props_max 0 // _disables trash and cans etc_
cl_radartype 1 // _solid radar_
cl_ragdoll_physics_enable 0 // _disables dead animations and bodies_
cl_show_splashes 0 // _disables splashes when in water_
fps_max 101 // _caps FPS_
mat_antialias 0 // _disables antialiasing_
mat_bloomscale 0
mat_bumpmap 0 // _disables bumpmapping_
mat_clipz 1 // _disabled non visible object rendering_
mat_fastnobump 1 // _faster bump mapping_
mat_fastspecular 1 // _fast specular lighting_
mat_mipmaptextures 1 // _texture quality decreases with distance_
mat_hdr_enabled 0 // _disables high dynamic range lighting_
mat_picmip 2 // _lower texture quality--set between 0 and 4_
mat_reducefillrate 1 // _reduces shader fill rate_
mat_specular 0 // _disables specular lighting_
mat_trilinear 0 // _disables trilinear filtering_
mat_wateroverlaysize 16 // _lowers water quality_
mat_vsync 0 // _disables vertical synchronization_
mp_decals 50 // _how many bullets etc will be shown_
muzzleflash_light 0 // _disables muzzleflash_
r_avglight 0 // _disables average lighting_
r_cheapwaterend 1 // _worse water rendering_
r_cheapwaterstart 1 // _worse water rendering_
r_decal_cullsize 2 // _lower texture quality at distance_
r_decals 0 // _disables player sprays_
r_drawdetailprops 0 // _disables detail props_
r_drawflecks 0 // _disables bullet impacts_
r_drawmodeldecals 0 // _disables decals on models_
r_dynamic 0 // _disables dynamic lighting_
r_eyes 0 // _removes eyes from player models_
r_lightaverage 0 // _disables average lighting_
r_lightinterp 0 // _disables light interpolation_
r_lod 3 // _adjusts model quality--set between -5 and 5_
r_occlusion 0 // _disables occlusion--lowers-
-image quality but gains FPS_
r_propsmaxdist 100 // _lower object fading distance_
r_renderoverlayfragment 0
r_rootlod 2 // _lower overall game detail level_
r_shadows 1 // _set to 0 to disable shadows (not recommended)_
r_teeth 0 // _removes teeth from player models_
r_waterforceexpensive 0 // _disables high-quality water_
rope_averagelight 0 // _disables average lighting on ropes_
rope_smooth 0 // _disables antialiasing on ropes_
rope_subdiv 0
rope_wind_dist 0 // _disables wind effects on ropes_

// _Set instruction sets_
// _note: verify processor support before enabling_

// r_3dnow 1 // _enables 3DNow! instruction set_
// r_mmx 1 // _enables MMX instruction set_
// r_sse 1 // _enables SSE instruction set_
// r_sse2 1 // _enables SSE2 instruction set_

// _Set violence settings_
// _increases blood to help you see hits better_

violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1

// _Set HUD and xhair settings_
// _adjusts HUD and xhair for easy viewing_

cl_crosshairalpha 999 // _bright crosshair_
cl_crosshairusealpha 1 // _enables adjustable crosshair brightness_
cl_c4progressbar 1 // _enables C4 progress bar_
cl_radaralpha 255 // _maximum radar brightness_
cl_radartype 1 // _enables solid radar_
hud_centerid 1 // _centers player IDs_
net_graph 3 // _enables net_graph 3--CAL required!_
net_graphpos 2 // _adjusts netgraph position-set between 1 and 3_

// _Set various settings_

budget_show_history 0 // _disables history graph_
cl_downloadfilter "nosounds" // _disables annoying sound downloads_
jpeg_quality 100 // _high quality screenshots_
mat_monitorgamma 1.6 // _maximum ingame brightness_
net_graph 3 // _enables net_graph 3--CAL required!_
net_graphpos 2 // _adjusts netgraph position-set between 1 and 3_
sv_forcepreload 1 // _forces preload to help increase performance_

clear
echo "_casey's config loaded_"


now put the newly made casey.cfg in this directory

C:\Program Files\Steam\steamapps\your steam name\counter-strike source\cstrike\cfg


now when you start up counter strike source open console and type in this command if it hasn't done it already by it's self

exec casey.cfg

i hope that helps make your pub time and scrim time less laggy

Counter Strike Binding guide

Buying things at the beginning of a match can be a flurry of numbers hit, or a very slow process. Possibly even a deadly process if you are Terrorists on Dust 2. Binding greatly speeds this process up, as you only need to hit a single key to buy what you want. It doesn’t take very long to set up, and all you need to watch out for is that your fingers do not slip while buying, or else you will end up with something you do not want

First, you need to be able to get into the console. In the game, the key to get to the console is the "`/~" key. If you cannot already get into it, then you right click on the game and “properties” > “set launch options” > type in “-console”




In CS, the format for binds is as following:

bind (key) “buy (item)”

in between bind and the keycode, there is one space. In between the key code and the command, is another space. The command is surrounded in quotation marks.


Following are the keys of the numpad, and the names of the weapons.

Numpad



kp_slash
kp_minus
kp_home
kp_uparrow
kp_pgup
kp_leftarrow
kp_5
kp_rightarrow
kp_end
kp_downarrow
kp_pgdn
kp_ins
kp_del
kp_plus
kp_enter






Weapons and Items

name (console code)

Glock (glock
USP (usp)
228 Compact (p228)
Desert Eagle (deagle)
Dualies (elite)
Five-Seven (fiveseven)

Pump Shotgun (m3)
Auto Shotgun (xm1014)

Mac-10 (mac10)
TMP (tmp)
MP5 (mp5navy)
UMP (ump45)
P90 (p90)

Defender (galil)
AK-47/CV-47 (ak47)
Krieg Commando (sg550)
Clarion (famas)
Maverick M4A1 Colt (m4a1)
Bullpup (aug)
Scout (scout)
Krieg 552 (sg552)
AWP (awp)
D3/AU1 (g3sg1)

M249 (m249)

Single Clip of Primary Ammo (buyammo1) *this and buyammo2 don't need the quotation marks or buy in front of it.
Single Clip of Secondary Ammo (buyammo2) *this and buyammo1 don't need the quotation marks or buy infront of it.
Full Primary Ammo (primammo)
Full Secondary Ammo (secammo)
Kevlar (vest)
Kevlar and Helmet (vesthelm)
Flashbang Granade (flashbang)
HE Grenade (hegrenade)
Smoke Grenade (smokegrenade)
Difusal Kit (defuser)

For an example of binding, the code I have for my numpad is below. Each different line is a separate line in the console.

bind kp_slash "buy vest"
bind * "buy vesthelm"
bind kp_minus "buy defuser"
bind kp_home "buy AWP"
kp_uparrow is open for a choice on a whim
kp_pgup is open for a choice on a whim
bind kp_leftarrow "buy m4a1"
bind kp_5 "buy ak47"
bind kp_rightarrow "buy mp5navy"
bind kp_end "buy hegrenade"
bind kp_downarrow "buy flashbang"
bind kp_pgdn "buy smokegrenade"
bind kp_ins "buy usp"
bind kp_del "buy deagle"
bind kp_plus buyammo2
bind kp_enter buyammo1



Radio

You can also bind radio commands. These probably won’t fit on the num-pad with your weapon binds , and a lot of the keyboard is taken already, so the function keys would be best. Their Key codes are F1 to F12.

The radio commands are:

voice (console code)

Cover me! (coverme)
You take the point! (takepoint)
Hold this position! (holdpos)
Regroup team! (regroup)
Follow me (followme)
Taking fire, need assistance! (takingfire)

Go go go! (go)
Team, fall back! (fallback)
Stick together! (sticktog)
Get in position and wait for my go! (getinpos)
Storm the front! (stormfront)
Report in team! (report)

Roger that!/Affirmative! (roger)
Enemy spotted! (enemyspot)
Need backup! (enemyspot)
Sector Clear (sectorclear)
I'm in position. (inposition)
Reporting in. (reportingin)
Get out of there, it's gonna blow! (getout)
Negative! (negative)
Enemy Down! (enemydown)


Switching Weapons

Switching weapons can be a little clumsy if you are using the number row, and very slow if you use the scroll wheel. To switch weapons quickly with other keys, you bind a key to that weapon.

Key codes for all the letter keys are that letter. For the misc. keys, like ;, ', or [, the key code is the lower case character on that key.

To write the bind to switch weapons, type the following

bind (key) "use weapon_(item name)"


The console code for the knife is (knife)

Anti CSDoS v3.5

Provide your Half-Life Dedicated server with protection against the CSDoS and Born to be pig exploit.


Latest version comes with a new skin, posibility to autostart AntiCSDos at Windows startup, option to autopatch servers, etc.

If you want AntiCSDoS to continuously check / patch your servers (if they are not patched, or if the server crashed and was restarted by a 3rd party software), check the "Autocheck & Autopatch all HLDS processes every 3 minutes" checkbox. If a new HLDS process appears (a new PID), it will patch it automatically (it checks every 3 minutes)

If your executable name is other than "hlds.exe", check the "Full process list" checkbox to see all running processes. ATTENTION: You cannot check both "Full process List" and "Autocheck & Autopatch all HLDS processes every 3 minutes" checkboxes! The "Autocheck & Autopatch..." option is for "hlds.exe" executable names ONLY !












                                v3.3 supports 5000 HLDS processes
                   v3.5 comes with a fix for the "Host_Error: SV_ParseVoiceData"

                                             -= DOWNLOAD  =-